We think of mobile game development not as a single practice, but as several interlocking ones. Landscapes are inseparable from structures, ecology is inseparable from requirements, and improving human relationships is the ultimate goal of any mobile game. Aesthetic movements come and go, but we have found these principles to be timeless.
As developers, we strive for honesty and clarity. Our first job is to understand our players’ needs, not to present our own. We value timeliness, direct communication and prototypes over presentations, as well as the occasional face-to-face meeting over a drink or a meal.
Over the years, we have been fortunate to make some excellent games but we believe it is still too early to weigh in on the success of the work. A game exists in time and its usefulness is directly related to how well it continues to perform.
We are proud of our Oakland home and heritage, but do not consider ourselves exponents of Oakland design. Local style has no place in game development, where a game must first and foremost be suited to players’ needs.
And for anyone still reading…please know this is all a big joke. We are not this pretentious about game development.